Sandmade is getting prettier each day.
I’ve spent the last few days fixing bugs, coming up with color schemes for the puzzles and getting footage for a new trailer.
Here’s a fun fact: variable names “selectedBaseIndex” and “selectedBlockIndex” are similar enough that when you swap them in code no one will notice for hours!
Itch.io has been swarmed with cats! Go find them all:
I changed the layout of the puzzles in Sandmade. You now have to match the blocks from the top row to the ones from the bottom one, and there can now be up to 5 pairs on screen at a time.
I like how it’s possible to train the brain to see these pairs quickly. It used to be much more difficult to me, but after so much time working on the game and playtesting, I’m seeing a lot of improvement in that area.
With the release of Hidden Paws behind us, and after the period of hectic post-launch support and bug fixing has passed, I’ve decided to work on something smaller before diving back into bigger projects.
I’m making a fairly simple puzzle game called Sandmade in which you will have to imagine which of the 3D shapes fit together. Sounds simple enough, right? It is.. until they get bigger. A block 3x3x3 is fairly easy to wrap your head around, but bigger than that quickly gets tricky.
Still a fair bit of work ahead of me as I tighten the mechanics, graphics, and puzzles. The plan is to release it on Steam in the middle of May, so I forsee some long days ahead 😉
The Steam page just got approved and is now public:
And now back to coding.