sandmade
All the colors
Sandmade is getting prettier each day.
I’ve spent the last few days fixing bugs, coming up with color schemes for the puzzles and getting footage for a new trailer.
Here’s a fun fact: variable names “selectedBaseIndex” and “selectedBlockIndex” are similar enough that when you swap them in code no one will notice for hours!
Working on a puzzle game.
With the release of Hidden Paws behind us, and after the period of hectic post-launch support and bug fixing has passed, I’ve decided to work on something smaller before diving back into bigger projects.
I’m making a fairly simple puzzle game called Sandmade in which you will have to imagine which of the 3D shapes fit together. Sounds simple enough, right? It is.. until they get bigger. A block 3x3x3 is fairly easy to wrap your head around, but bigger than that quickly gets tricky.
Still a fair bit of work ahead of me as I tighten the mechanics, graphics, and puzzles. The plan is to release it on Steam in the middle of May, so I forsee some long days ahead 😉
The Steam page just got approved and is now public:
http://store.steampowered.com/app/851730/Sandmade/
And now back to coding.